Unknown | |
---|---|
Prime Role | Unknown |
Second Role | Unknown |
Complexity | Unknown |
Cost/ Cache | Unknown |
Suit | Unknown |
Mobility | Unknown |
Offense | Unknown |
Support | Unknown |
Survival | Unknown |
Playstyle[]
Builds[]
Synergy[]
Totems[]
Henchmen[]
Enforcers[]
Minions[]
Strategies[]
- Turf War
- Reckoning
- Reconniter
- Squatter's Rights
- Stake a Claim
Schemes[]
Line in the Sand[]
Line in the Sand - earn 2VP if crew has 4+ Scheme markers on the Centerline at the game's end (3 if revealed)
Preferred Schemes[]
Common Schemes
Distract - can use non-Peons to distract targets. Gain 1 VP every turn at least 2 enemies are Distracted
Breakthrough - gain 1 VP for each Scheme within 6" of the enemy Deployment Zone
Assassinate - gain 2 VP if the enemy leader is killed/ sacrificed
Protect Territory - gain 1 VP for each Scheme within 6" of its deployment zone
[]
Bodyguard - gain 1 VP if your Henchman/ Enforcer is alive on Turn 4+ and 1 VP if they have 50+% Wds at game's end
Cursed Object - gain 1 VP if you removed Cursed Object condition from an enemy model at the end of a turn
Outflank - gain 1 VP at the end of the game if you have a non-peon on the centerline within 3" of the boad edge.
Plant Evidence - gain 1 VP for each scheme marker that is within the Enemy half of the table and adjacent to a piece of terrain
Entourage - gain 1 VP if your chosen Master/ Henchman is in the Enemy half of the table (2 VP if they are in the enemy deployment zone)
Vendetta - gain 1 VP if your chosen model makes it first attack against a targeted enemy model
Plant Explosives - once per game earn 1 VP for each enemy within 3" of at least one of your Scheme markers
Make Them Suffer - at the end of each turn after turn one, gain 1 VP if your Henchman or Master killed a least one enemy Minion/ Peon
Deliver a Message - your non-leader/peons can make a (2) interact when engaged with the enemy Leader to earn 2 VP
Take Prisoner - gain 2 VP if you have a non-peon model engaged with a model in the opponent's crew at the end of the game
Spring the Trap - once per game earn 1 VP for every Scheme within 4" of the enemy leader
Murder Protege - earn 2 VP if the highest cost enemy model is killed/ sacrificed before the game ends
Frame for Murder - gain 1 VP if your chosen non-peon model is killed by the enemy, or 2 VP if killed by the enemy Master/ Henchman
Power Ritual - gain 1 VP for each Scheme within 6" of a table corner