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Playstyle Edit

Tactics Edit

Zero Use Edit

Aionus has two (0's) - both of which focus on Strategy and Scheme Manipulation:

  • Time Changes All requires a 3+ Tome to cast and allows you to target a Marker that isn't part of the strategy. While this can be a Scheme Marker, it can also be a Corpse or Scrap.
  • Midnight requires a 10+ card to cast but allows you to move all your friendly Scheme Markers 2" from their current position. This can be very useful in schemes like Spring the Trap.

Builds Edit

Schemes and Strategies Edit

Weakness Edit

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